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- Set Xc$Dir <Obey$Dir>
-
- RMLoad <Xc$Dir>.Sounds.Alarm2
- RMLoad <Xc$Dir>.Sounds.Bang1
- RMLoad <Xc$Dir>.Sounds.Laser1
- RMLoad <Xc$Dir>.Sounds.Laser2
- RMLoad <Xc$Dir>.Sounds.Laser3
- RMLoad <Xc$Dir>.Sounds.Laser4
- RMLoad <Xc$Dir>.Sounds.Laser5
- RMLoad <Xc$Dir>.Sounds.Machine
- RMLoad <Xc$Dir>.Sounds.Xplode1
- RMLoad <Xc$Dir>.Sounds.Xplode2
- RMLoad <Xc$Dir>.Sounds.Xplode3
- RMLoad <Xc$Dir>.Sounds.Xplode4
-
- WimpSlot -min 768k -max 1024k
- UnSet Xc$Return
-
- Run <Xc$Dir>.Vect -VSync 5 -WeaponTime 3 -Alternate
-
- RMKill Alarm
- RMKill Bang1
- RMKill Laser1
- RMKill Laser2
- RMKill Laser3
- RMKill Laser4
- RMKill Laser5
- RMKill Machine
- RMKill Xplode1
- RMKill Xplode2
- RMKill Xplode3
- RMKill Xplode4
-
- If "<Xc$Return>" <> "" THEN ERROR 1 <Xc$Return>
-